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3DS Max -> Zbrush -> UDK? Help

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    3DS Max -> Zbrush -> UDK? Help

    Ok Ive made a wall model + Collision.

    I exported that but when I apply a texture it gets stretched. You know you get the default texture. Well that texture gets stretched seen as the model is rectangular. How can I fix this or do I just have to UV Unwrap and make a texture specific for the model? Because I am wanting a repeating texture that is seamless so when i put 2 wall pices side by side the texture flows.

    #2
    "Texcoord" is your friend if texture is seamless.

    http://udn.epicgames.com/Three/Mater...xture%20Tiling

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