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static mesh in maya 2011

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    static mesh in maya 2011

    im just starting out using maya 2011 and i have a question on how to export a static mesh to work in udk. i tried using actor x but that is only for skeletal meshes as far as i could tell. could anyone point me in the right direction?

    #2
    .ase .fbx .obj

    if you use maya or xsi the actorX export to .ase, or you can use .obj .fbx

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      #3
      DId you type in axmesh instead of axmain?

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        #4
        i never did try axmesh, i didnt even know there was one like that. thx for the help

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