everytime i try to import a file with a skeletal mesh there have been issues with the import. however when I import as a static mesh that import process has been fine
attached are the jpegs of my screenshots. the first being the 3ds model with the skeleton.
the second being the static mesh import into udk as an .fbx
and the third being the mesh being imported as a .psk
I've tried just about everything in terms of deleting the key frames with the motions. straightening out the model. i can't figure out what is wrong. also when i try to import the skeletal frame as a straight fbx. udk just crashes.
the biped that i am using is the female biped from 3ds max and the way i am attaching the vertices is through the vertex control points.


attached are the jpegs of my screenshots. the first being the 3ds model with the skeleton.
the second being the static mesh import into udk as an .fbx
and the third being the mesh being imported as a .psk
I've tried just about everything in terms of deleting the key frames with the motions. straightening out the model. i can't figure out what is wrong. also when i try to import the skeletal frame as a straight fbx. udk just crashes.
the biped that i am using is the female biped from 3ds max and the way i am attaching the vertices is through the vertex control points.



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