Hi! Sorry I'm Korean and my English could be weird.
I'm in an online TPS project, and trying to test my own character.
I haven't finished the animations yet, so I want to use the animation preset in UDL, such as 'AT_CH_Human'.
But, the bone names in 3Ds max biped and UDK are different.
So it doesn't work
If I change all the bone names in 3Ds max,
Does the animTree automatically apply to my character?
I'll be most grateful for your answers!
I'm in an online TPS project, and trying to test my own character.
I haven't finished the animations yet, so I want to use the animation preset in UDL, such as 'AT_CH_Human'.
But, the bone names in 3Ds max biped and UDK are different.
So it doesn't work

If I change all the bone names in 3Ds max,
Does the animTree automatically apply to my character?
I'll be most grateful for your answers!
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