For the last few days I've been running a series of normal map test for my Next Gen Model. I've used several different techniques and all have different results. I recently purchased the tutorial by Joe Simanello and tried incorporating his workflow while ripping my normal maps. The interesting thing is, when I viewed the normal maps in Maya they display correctly in the view port. When I brought the mesh into unreal with correct setting: (tc_normal map compression and differ compression) the normal map did not display correctly.
So, in an attempt to try another workflow. I ripped my normal maps in 3ds max and was very pleased with the results. Although, I still was not able to minimize the seems in the normal map because of the smoothing groups.
That's where I'm at right now, If you know any techniques that would help me improve my results please let me know. I have attached a you tube video to demonstrate my workflow and see if you guys spot any mistakes I'm making in the video.
youtube video: http://www.youtube.com/watch?v=dYqqoDcSmbo
*/ in the video I did forget to check tc_normal compression and differ compression but I still received the same results after making the changes /*
So, in an attempt to try another workflow. I ripped my normal maps in 3ds max and was very pleased with the results. Although, I still was not able to minimize the seems in the normal map because of the smoothing groups.
That's where I'm at right now, If you know any techniques that would help me improve my results please let me know. I have attached a you tube video to demonstrate my workflow and see if you guys spot any mistakes I'm making in the video.
youtube video: http://www.youtube.com/watch?v=dYqqoDcSmbo
*/ in the video I did forget to check tc_normal compression and differ compression but I still received the same results after making the changes /*
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