I'm starting to rethink my retopology work flow, I've heard a lot of people doing it inside of zbrush now days. If you can go from nothing to a completely finished model within zbrush, normals and all then what's the point of using max for modeling anymore?
I just need to know is it best to build low poly models in 3ds max rather than use the retoplogy in zbrush? Should I invest in Topogun? Thanks
I just need to know is it best to build low poly models in 3ds max rather than use the retoplogy in zbrush? Should I invest in Topogun? Thanks
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