Hi guys,
I have imported a skeletal mesh from 3ds max but it's too small and it has an offset from the origin of the coordinate system. So when I add it to a pawn in the game, it's so not cool!
Is there any way I can fix the size and location in the skeletal editor or I should fix it up back in the 3ds max?
And if I should fix it in 3ds max, how can I adapt the size of skeletal mesh precisely? (I want the height of the skeletal mesh would be exactly 10 unit in UDK)
I have imported a skeletal mesh from 3ds max but it's too small and it has an offset from the origin of the coordinate system. So when I add it to a pawn in the game, it's so not cool!
Is there any way I can fix the size and location in the skeletal editor or I should fix it up back in the 3ds max?
And if I should fix it in 3ds max, how can I adapt the size of skeletal mesh precisely? (I want the height of the skeletal mesh would be exactly 10 unit in UDK)
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