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ASE export in Blender

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    ASE export in Blender

    I was just curious, does the ase even need to be used now that we can use fbx? I've imported a few models as fbx, with only resizing them needed. So would we even need to use the ase option now?

    #2
    I have only had horrible results using .ASE so I would stick with .FBX any day.

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      #3
      Funny, I've had the opposite experience... .ASE worked well but .FBX was screwed up.

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        #4
        Same here Hyper_Shado.

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          #5
          Hrm odd. When I used .ASE I ended up with a 0 vertex mesh in UDK, whereas .FBX shows up nicely.

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            #6
            I had that problem at one point I am not sure how I fixed it what version of the goofos exporter did you use?

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