Greets.
For my imported static mesh, ATM I edit mesh properties and use the LOD to <- assign any texture currently selected in the content browser - but how do I SCALE, ROTATE, and move it around (just as we can in the Surface Properties for walls, floors, etc)?
Thanks.
NB. As yet I havent figured out how to properly UVMap or custom skin yet, but will get there eventually. I am not very 3D-adept atm unfortunately.
For my imported static mesh, ATM I edit mesh properties and use the LOD to <- assign any texture currently selected in the content browser - but how do I SCALE, ROTATE, and move it around (just as we can in the Surface Properties for walls, floors, etc)?
Thanks.
NB. As yet I havent figured out how to properly UVMap or custom skin yet, but will get there eventually. I am not very 3D-adept atm unfortunately.
Comment