So Im trying to make a material that I can apply to a basic card mesh that will make the mesh rotate around always facing the camera. The card has a small plant texture that Im using as part of my foliage so it basically just needs to always face the player camera.
I think this is done using worldpositionoffset and Ive found the rotateaboutaxis instruction. Is there a tutorial on this or has anyone tried to do it? If there is a better way to accomplish the desired effect like in the mesh somewhere that will work too.
I think this is done using worldpositionoffset and Ive found the rotateaboutaxis instruction. Is there a tutorial on this or has anyone tried to do it? If there is a better way to accomplish the desired effect like in the mesh somewhere that will work too.
Comment