Hey all,

I am just looking for modeling tips for rock face and cliff etc. In Max I have tried making a plane and dragging the verts around, and then a box and doing the same. I always end up with sharpish looking edges and well items that do not look like a convincing cliff.

Is there a standard that people adhere to where making cliffs, should I stick to a certain number of faces, how much is too much and can be hidden with a decent texture etc.

Like I said, just looking for tips / techniques.

Here is the sort of thing I am knocking out.

Thanks

S.

I am just looking for modeling tips for rock face and cliff etc. In Max I have tried making a plane and dragging the verts around, and then a box and doing the same. I always end up with sharpish looking edges and well items that do not look like a convincing cliff.

Is there a standard that people adhere to where making cliffs, should I stick to a certain number of faces, how much is too much and can be hidden with a decent texture etc.

Like I said, just looking for tips / techniques.

Here is the sort of thing I am knocking out.

Thanks

S.

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