Hi guys
Can anyone help me? I have following problem:
I'm trying to export my mesh (static mesh) into the UDK but everytime I export my mesh with collision model, I got it with all 11 slots for materials (not applyed yet) and when I apply just only first material, it applyes to whole mesh even when the rest of them are empty slots.

When I export my mesh without any collision model it goes well.

I'm not a beginner so I tried many tricks and I found out that it works when I delete existing UV channel and create new one but this means texturing the whole model and thus all buildings I have created (whole city)!
Is there any other way I can manage this? Please help.
Here is link to the model:
http://www.4shared.com/file/23932478...House0301.html
Can anyone help me? I have following problem:
I'm trying to export my mesh (static mesh) into the UDK but everytime I export my mesh with collision model, I got it with all 11 slots for materials (not applyed yet) and when I apply just only first material, it applyes to whole mesh even when the rest of them are empty slots.

When I export my mesh without any collision model it goes well.

I'm not a beginner so I tried many tricks and I found out that it works when I delete existing UV channel and create new one but this means texturing the whole model and thus all buildings I have created (whole city)!
Is there any other way I can manage this? Please help.
Here is link to the model:
http://www.4shared.com/file/23932478...House0301.html
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