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    clothing modeling help

    I made my clothing with a plane and when i import it in udk the innerside is transparent, how can i fix this. Thanks

    #2
    You have to remember that polygons are 1 sided so if you look at the other side you will see through it.

    There are a few ways to be able to see both sides, you could duplicate the polys and flip the normals in you're 3d program or you could make a 'double-sided' material in UDK.

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