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uv unwrap is mega hard

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    uv unwrap is mega hard

    it turns out **** when i do it in 3ds max 2010.

    here is a pic of the model and the uv!

    http://img341.imageshack.us/img341/8367/sfsd.png
    http://img502.imageshack.us/img502/2856/sfdfw.png

    #2
    Yeah, UV wrapping is a B**CH. So I found away around it. I've been using 3D-Coat to just paint onto the models themselves. I am sure something like Zbrush can paint onto UV's also, but its got a funky UI that I cant seem to get used too, and I'm lacking a pen/tablet.

    Anyway, you should give 3D-Coat a try.

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      #3
      Originally posted by smerf1 View Post
      it turns out **** when i do it in 3ds max 2010.

      here is a pic of the model and the uv!

      http://img341.imageshack.us/img341/8367/sfsd.png
      http://img502.imageshack.us/img502/2856/sfdfw.png
      I think I saw your model elsewhere... are you active in a CG imageboard?

      Anyway, if you can afford/are thinking about using ZBrush, the new version comes with a free plugin that does all the unwrap for you.

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        #4
        try unfold 3d: http://www.polygonal-design.fr/

        Great for organic uv mapping, bad for more regular stuff because it loves to bend uvs to not stretch textures. But regular stuff is easy to unwarp in max.

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          #5
          Another useful UV Mapping tool and it's absolutely free -> RoadKill

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            #6
            First thing to know before doing unwrapping -> "Make your mesh as simple as possible"

            Especially, when we use a mesh for game, we definitely use a lowpoly model. If you want to make it beautiful, where are diffuse,normal bump,...

            Even you have some plug in such as RoadKill or UVlayout, try not to make your mesh so meshy.

            After that, use UV layout or roadkill for unwrapping. You dont want to do it in max as you have experienced.

            I am using UVlayout and i find that it is easy and quick to unwrap. Try it, its cool !!!

            Good luck friend

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              #7
              UVLayout for the win. Cut your mesh and flatten it interactively with instant feedback on compression/distortion. I'm not joking you, it ALMOST makes UV'ing... fun? Like a fun puzzle rather than omg I hate this

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                #8
                I think you have assesive polygons on the model. You might want to tone it down a bit and remove unessisary polygons. Or you could render to texture and create what you see into a normal map, and apply it to a simplifies version of the model you created.

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