I know I will fix those later. Although you always want to keep your mesh consisted of squares and not rectangles.
Um, no? Maybe you meant quads rather than triangles? And as he said, way too many edge loops that really aren't doing anything for the model. If you mean squares as in you plan to take it into say Zbrush and want an even distribution of quads, fair enough, but then you need more edgeloops. Yours is in a weird sort of in-between place.
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