Hello everybody !
I just begin my first project. I come to you and show my first Low Poly model. I got a lot of questions.
Here's my first try :
I thing there a problem with proportions... I found his legs are to short... It's strange because in real life, my model don't seems anormal and I respect the photo I took :
Perhaps, my friend isn't human... Perhaps I got problem with the lens of my camera... I took the photo with the camera at the haunch height. I don't know... In fact, the perspective cause me a lot of trouble with the feet.
Just for the record, I know my model has no head, for now
And now, my questions :
1 - This model will be the main charactere of my 3d person game. There will be few ennemy but never more than 5 in the screen. How many polygons can I use for him ? So far, I got ~5600 of them. I think the head will be made of 2000 more polygons. Is that to much ? How many polygons can Unreal use for all my map ? If I can, I really like add some polygons on my model !
2 - About articulations, I use 2 ways :
Wich one is best for animation ? The thing I did for fingers, with just an edge where the finger bend or what I did for the knees, with more polygons but no "bending edge" ? I feel the limit of my english with anatomy, sorry.
3 - If I texturise my model with UV wrapping and then, modify the model a little bit, to adjust something, I'll had to redo all the work of texturing ?
That's all folks !
To be continued...
I just begin my first project. I come to you and show my first Low Poly model. I got a lot of questions.
Here's my first try :


Just for the record, I know my model has no head, for now

And now, my questions :
1 - This model will be the main charactere of my 3d person game. There will be few ennemy but never more than 5 in the screen. How many polygons can I use for him ? So far, I got ~5600 of them. I think the head will be made of 2000 more polygons. Is that to much ? How many polygons can Unreal use for all my map ? If I can, I really like add some polygons on my model !
2 - About articulations, I use 2 ways :

3 - If I texturise my model with UV wrapping and then, modify the model a little bit, to adjust something, I'll had to redo all the work of texturing ?
That's all folks !
To be continued...
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