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Blender -> UDK smoothing issues [Solved!]

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  • Blender -> UDK smoothing issues [Solved!]

    Hi everyone!

    I'm just wondering if anyone's getting smoothing issues similar to mine, when importing .ASE files exported from Blender into UDK. Have a look at what I mean below:



    UDK on the left and Blender on the right. The issue is apparent in the supports and the bakery sign. I have set all surfaces to SOLID, so that should not be the problem.

    Using blender 2.49a and Goofos ASR exporter script v0.6.9

  • #2
    Go to modifier > smooth

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    • #3
      Thanks darknet, but I don't really understand what you mean by that. If I add a new smooth modifier with a repeat of greater than 0, then the whole model will be deformed. If I create a Smooth modifier with 0 repeat value, then there is no change to the model, and when importing that there is no difference in UDK. :S

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      • #4
        Try finding goofosASE-2.44v0.6.12.py. It has an option that allows you to export proper smoothing from blender.

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        • #5
          Thanks so much JoshuaC! - 0.6.12 with UT option checked exports the models with proper smoothing!!! I can now continue with my project!

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          • #6
            sorry for asking
            but there is any non rapidshare version? because i cant download it

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            • #7
              Originally posted by PixelHunter View Post
              sorry for asking
              but there is any non rapidshare version? because i cant download it
              I sent you a non rapidshare link through PM.

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              • #8
                Originally posted by GRoss View Post
                Thanks darknet, but I don't really understand what you mean by that. If I add a new smooth modifier with a repeat of greater than 0, then the whole model will be deformed. If I create a Smooth modifier with 0 repeat value, then there is no change to the model, and when importing that there is no difference in UDK. :S
                You don't use the Smooth modifier for smoothgroups, that's not what that modifier is for. Use "Edge Split" for mesh smoothing (smooth groups).

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                • #9
                  Yeh, thanks for clearing that up kat - I have always used Edge Split tool, but I though maybe Smooth has some special purpose, which has escaped me before (in addition to obviously smoothing the mesh)

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