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best way to simulate fur?

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    best way to simulate fur?

    do i really have to use hundreds of mapped planes for this?

    #2
    Define what you mean fur? Do you have a reference animation or photo?

    Joshua

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      #3
      The UDN has a page on hair http://udn.epicgames.com/Three/Creat...singAlpha.html

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        #4
        yes, i mean like this guy for example:

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          #5
          thx for the link dn2. thats what i thought. so i have to place and rotate every friggin plane in place myself. oh joy

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            #6
            you might be better of just using a normal map for the main area and the hair tutorial for the bits that overhang

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