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Strange Measurement Problem... Again.

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  • replied
    Thank you for those tips!!!

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  • replied
    try setting the measurements to generic and your grids 8x8

    don't forget you can scale the character via code if need be

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  • replied
    ..........
    And from what I notice after further testing...
    After re-exporting the mesh from .3ds to .ase still, the measurement is not right. It appears that the process scales the model 2x for some reason.
    Well I guess that I'm gon'a have to wait for the character-artist to build the main char first and scale the rest of my meshes in comparison to his model.
    Unfortunately I don't see any other way for this to be done right.

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  • replied
    i have that same problem too

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  • replied
    thats strange

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  • started a topic Strange Measurement Problem... Again.

    Strange Measurement Problem... Again.

    Okay... Maybe someone here could help with this one.
    Let's say that someone wants to follow the UDK pre-fixed measurement for some reason.
    So we know that a char is about 96 units height and that 1uus is 1 unit in max and that 1uus = 2cm. So I set my max in 2cm per unit because I prefer to work based on metrics. So far so good.
    So,
    I made a test-cube 5 x 5 x 5 meters and exported it as .ASE.
    When I import it directly into udk it looks as if it is 2,5 meters.
    BUT!...
    If I export the file in .3ds format and reimport it back in MAX and re-export it as ase ... that's when it finally appears as 5 meters in udk...

    Any ideas about what I'm doing wrong here? This drives me nuts.
    I use 3d studio max 10 and the latest udk version.
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