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Strange Measurement Problem... Again.
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geodav repliedtry setting the measurements to generic and your grids 8x8
don't forget you can scale the character via code if need be
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ThePriest909 replied..........
And from what I notice after further testing...
After re-exporting the mesh from .3ds to .ase still, the measurement is not right. It appears that the process scales the model 2x for some reason.
Well I guess that I'm gon'a have to wait for the character-artist to build the main char first and scale the rest of my meshes in comparison to his model.
Unfortunately I don't see any other way for this to be done right.
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ThePriest909 started a topic Strange Measurement Problem... Again.Strange Measurement Problem... Again.
Okay... Maybe someone here could help with this one.
Let's say that someone wants to follow the UDK pre-fixed measurement for some reason.
So we know that a char is about 96 units height and that 1uus is 1 unit in max and that 1uus = 2cm. So I set my max in 2cm per unit because I prefer to work based on metrics. So far so good.
So,
I made a test-cube 5 x 5 x 5 meters and exported it as .ASE.
When I import it directly into udk it looks as if it is 2,5 meters.
BUT!...
If I export the file in .3ds format and reimport it back in MAX and re-export it as ase ... that's when it finally appears as 5 meters in udk...
Any ideas about what I'm doing wrong here? This drives me nuts.
I use 3d studio max 10 and the latest udk version.Tags: None
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