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    Importing problem with StaticMesh (.ase)

    Whenever I try to import a model from Blender (Don't blame me, Softimage XSI, supported by Epic doesn't even export to .ase, so I had to use Blender), I get tons of errors (no material, although it has materials; no collision model (I add that in UDK itself usually) and the error this guy has: http://forums.epicgames.com/showthread.php?t=713136).

    So eventually, it imports. But in the content browser it looks like nothing is there (just a black square). When I doubleclick that, it shows my model, though. Without a material, so I added a new texture, created a material in the content browser, and that works, but the model doesn't get the material and when I add it in my level nothing is added.

    What am I doing wrong?

    #2
    Although I get the same error message as you mention, my model seems to work fine in UDK. I can apply materials and colision and actually see it and interact with it in game.
    I still get that message though and I wonder if that is gon'a cause any problems later...

    EDIT:
    I use Max09

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      #3
      I managed to get the model in-game, but it still doesn't use the right texture.

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        #4
        Are you sure that you're using materials and not raw textures?

        And by the way.. I forgot to mention that I get this error message since I updated UDK to December's beta.
        I should re-instal beta 2 and check it out.

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          #5
          Originally posted by RhinoMatte View Post
          Whenever I try to import a model from Blender (Don't blame me, Softimage XSI, supported by Epic doesn't even export to .ase, so I had to use Blender), I get tons of errors (no material, although it has materials; no collision model (I add that in UDK itself usually) and the error this guy has: http://forums.epicgames.com/showthread.php?t=713136).

          So eventually, it imports. But in the content browser it looks like nothing is there (just a black square). When I doubleclick that, it shows my model, though. Without a material, so I added a new texture, created a material in the content browser, and that works, but the model doesn't get the material and when I add it in my level nothing is added.

          What am I doing wrong?
          You're doing something wrong, I use XSI and it does export .ase and UDK does import .ase without any problem...under "general discussion" try to search for XSI tutorials, there are a couples of videotutorials about export&importing from XSI to UDK that might interest you...
          About the textures you can assign different materials to each piece of your geometry ( if you use clusters ) and then, when the mesh is imported into UDK, you can assign different materials to the clusters, but ActorX exporter will not export the textures that you're using in XSI, so you need to import them.

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            #6
            I don;t think that an XSI utorial would help with that error message. I get the same error and I use max. Never happen before though.
            Re-installing Beta 2 in order to make sure that it's not an issue related to the latest varsion.

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              #7
              Well that tutorial might help (Thanks), because I only switched to Blender because I couldn't get it to work with XSI.

              I imported a texture (.bmp) and then checked the box: Create material. Anyway, I'll take a look at those tutorials and let you know if it works.

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                #8
                okay, solution found for the error message:

                Originally posted by rfletchr View Post
                The Vertex Ratio refers to the number of extra verts added to the mesh by extra mapping channels, Uv verts, and smoothing groups. Not the level of detail of the geometry.

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                  #9
                  Originally posted by RT-Visualization View Post
                  You're doing something wrong, I use XSI and it does export .ase and UDK does import .ase without any problem...under "general discussion" try to search for XSI tutorials, there are a couples of videotutorials about export&importing from XSI to UDK that might interest you...
                  About the textures you can assign different materials to each piece of your geometry ( if you use clusters ) and then, when the mesh is imported into UDK, you can assign different materials to the clusters, but ActorX exporter will not export the textures that you're using in XSI, so you need to import them.
                  What option do I have to choose to export? Because I just installed another version of XSI (6.5) and I installed the plugin but it doesn't show up.

                  Comment


                    #10
                    Originally posted by RhinoMatte View Post
                    What option do I have to choose to export? Because I just installed another version of XSI (6.5) and I installed the plugin but it doesn't show up.
                    Be sure that your ActorXbeta2.dll file is under the application/plugins folder, then through the plugin manager ( File>PluginManager ) in the first tab choose Load and go to the folder where you put the ActorXbeta2.dll.

                    The actual export "window" will appear under File>Export>ActorX.

                    Usually I just setup the destination folder ( under the Staticmesh tab ) and uncheck the "use geometry name as file name".

                    I get often the vertex error message, but my geometry is ok, so I don't care really...

                    Hope it helps

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                      #11
                      This tutorial would also come in handy for blender users.

                      http://www.youtube.com/watch?v=c0yUu...ayer_embedded#

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                        #12
                        I managed to export it in Softimage, now I'm hoping it will import into UDK...

                        -EDIT- It worked! Thanks!

                        Comment


                          #13
                          NeptuneImaging,
                          Not that you need any more support but RinoMatte could use the following video I created 2 years ago to see the plugin works, not to say it does not have bugs like he mentioned.

                          XSI to Unreal 3 Overview via ActorX plugin
                          Enjoy http://vimeo.com/10211124

                          The following video is using as an overview of XSI to the Unreal 3 engine using the Actor X plugin.
                          This method is out of date. Using the FBX format is the method moving forward for Autodesk products to Unreal.

                          UDK FBX news
                          http://udk.com/news-beta-mar2010

                          UDK FBX user guide
                          http://udn.epicgames.com/Three/FBXImporting.html

                          Autodesk FBX news
                          http://area.autodesk.com/fbx2011

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