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How exactly do you import models?

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  • replied
    Oh ok, I'll take a look at that, thanks.

    Leave a comment:


  • replied
    You do not need actorX for non skeletal models, you need to export the mesh as .ASE. If XSI (which I have no experience of) does not support .ASE you will need to export as .OBJ and convert elsewhere (eg: milkshape or other low cost program with conversion abilities).

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  • started a topic How exactly do you import models?

    How exactly do you import models?

    Hi. I've created this fully textured gate model to be used as a staticmesh in XSI Mod Tool (V.7.0). However, I don't really know how to import it into the UDK. I know there is an ActorX folder with .dll's inside it, but I don't know where to put those.

    Could someone please help me? (It's a non-animated model).

    Thanks
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