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    Custom models ghosting

    I've been making some models in Cinema 4D, then converting them to ASE objects in 3DS max (I know how to model in C4D, not 3DSMax), but when I import them into the UDK I have a problem. When the player dies they fall through my models. When I convert my models to Kactors they fall right through everything they're placed on.

    It has to be a simple fix, does anyone have any ideas?

    Thanks for you time.

    #2
    You MUST add simple collision in the static mesh preview window

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      #3
      Spherical collision is on it. : \



      I've compared this to other vanilla kactors and it looks the same?

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        #4
        No not that , it wont do anything , thats just for touch or proximity events,

        double click in on a static mesh on the generic browser it will pop out the static mesh viewer. You then find the collision tab and select collision>Auto convex collision. and it will calculate a collision for the mesh

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          #5
          Before I went to collision>spherical collision, but I just tried what you said with 'auto convex' and it didn't work. : \

          Think anything else might be the problem?

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            #6
            I hate to bump something, but...

            Bump.

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