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max poligons?

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    #16
    Why would you want that ?
    2.000.000 Polys are WAAAAAY enough

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      #17
      Just googled around a bit and found this one: http://www.incrysis.com/forums/viewtopic.php?id=26036

      Are the two engine comparable?

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        #18
        Originally posted by geodav View Post
        don't know as i've never tried
        but the 65,000 limit sound like the Softimage (XSI) mod tool limit
        I don't use that tool, this is simply for manual import of ASE, it started to do strange things above 65,000 in my experience. "Your mileage may vary" as they say.

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          #19
          Btw: how much polygons has a normal UT3 weapon model?

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            #20
            Originally posted by guineapig View Post
            Just googled around a bit and found this one: http://www.incrysis.com/forums/viewtopic.php?id=26036

            Are the two engine comparable?
            Having worked with the CE2 engine, i'd argue that its got fairly similar poly limits, but in general terms - the lower the tris (Note, not polys), the better overall for performance. I think the locust models were about 1000-3000, off the top of my head? Note the use of normal maps there however.

            For the weapons, they're all over the place - think one or two are 10K tris?

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