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3DS Max to Unreal, Importing Problem

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    3DS Max to Unreal, Importing Problem

    Each time I try to export a model from 3ds to Unreal I receive this error message:
    Generated/Imported vertex count ratio (24/8) exceeds expected percentage (200.00 percent vs 25.00 percent expected).
    It works, but the static mesh editor doesn't show a uv overlay.

    WTF. Any help would be appreciated.

    #2
    If you have just one UV overlay you will need to put a 0 into "Light Map Coordinate Index" because the UED begins to count at 0, not 1
    Then you should see your Overlay if you activate the view in the SMEditor

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      #3
      Originally posted by FrozenDozer View Post
      If you have just one UV overlay you will need to put a 0 into "Light Map Coordinate Index" because the UED begins to count at 0, not 1
      Then you should see your Overlay if you activate the view in the SMEditor

      Ohhh, okay it works now. Thanks

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