I have a low-poly model and a normal map for it which i generated using a higher-poly version. My problem is that I cannot get the lower poly version to look smooth inside UDK. I can clearly see each facet of the object as if lighting is being calculated per-vertex instead of per-pixel. Here is a screenshot of my material layout and how the model looks inside the engine.

Any ideas as to what I am missing to make the object look a bit smoother?
Thanks in advance!

Any ideas as to what I am missing to make the object look a bit smoother?
Thanks in advance!
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