Wow we are beginning to think that UDK wont do what we want to do with out a GREAT
deal of pain and time being introduced into the pipeline.
I can not see why anyone would want you to Build and asset like a building in XSI/Maya
and then export it out. Only to import it into UDK as many hundreds/thousands of parts
THEN to have your team RE-Apply the mats and re-orentate them if needed.
What a major MAJOR pain this would be.
Are we missing something here? Is this the proper pipeline to get BUILDING assets into
UDK?
deal of pain and time being introduced into the pipeline.
I can not see why anyone would want you to Build and asset like a building in XSI/Maya
and then export it out. Only to import it into UDK as many hundreds/thousands of parts
THEN to have your team RE-Apply the mats and re-orentate them if needed.
What a major MAJOR pain this would be.
Are we missing something here? Is this the proper pipeline to get BUILDING assets into
UDK?
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