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    #16
    It's 5 days now...

    LE: i doubt that we'll see the plug-in before the next beta. what i don't get is what's with the freekin' silence?!

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      #17
      strange thing. the link for the x64 version works sometimes and not others. so i managed to dl it, but its not the proper format for a maya plugin. its a ".dlu", what format is that? and if this is a new plugin format for Maya how do we get it to install bc right now Maya is not recognizing it.

      thanx guys!

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        #18
        .dlu is 3DSMax plugins

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          #19
          Have you tried collada?

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            #20
            Originally posted by TheAgent View Post
            Man im behind on my project :[
            Install Maya2010 32bit until the 64bit plugin is linked....The Maya 2010 license is the same for 32bit and 64bit versions. I can't see how you can be behind just because you can't use the 64bit version.

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              #21
              We could use 32bit, or even collada, but the situation is still embarrassing...

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                #22
                Concur.

                But i guess i'd have to setup 2 workspaces just because i want to export my models -.-

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                  #23
                  I don't really see what the big deal is...I always install the 32bit and 64bit versions of my 3D apps... for the exact same reasons that have occurred with the ActorX plugin. If you own 3DSMAX you'll soon see that a lot of plugins are not compatible with 64bit (although it's getting better) ...not sure about plugin support for Maya...there doesn't seem to be as many.

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                    #24
                    still busted

                    as of 11/29 its still busted (link for 64bit)

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                      #25
                      link i still broken.

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                        #26
                        In their Mastering Unreal Technology series, the 3DBuzz guys recommend Collada for all that. I'm trying to use it but I can't figure out what I'm supposed to be doing. xD

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                          #27
                          Originally posted by spooky_paul View Post
                          We could use 32bit, or even collada, but the situation is still embarrassing...
                          really? it would work on Maya 2010 64 bit on a 64 bit Vista machine?

                          i'll give it a try

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                            #28
                            Originally posted by cybran View Post
                            really? it would work on Maya 2010 64 bit on a 64 bit Vista machine?

                            i'll give it a try
                            Code:
                            // Error: Unable to dynamically load : C:/Users/Cybran/Desktop/ActorX.mll
                             // 
                            // Error:  // 
                            // Error:  (ActorX) //
                            guess not :P

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