I'm Working on a model and soon I am going to import it into the editor, but I want to know about requirement, since it is a model+animation. Is there a maximum of animation, and how many frame per animation? How to export using 3dsmax for animation? How to make the physic of the model into the editor (If im not wrong , it's the collision)...About the Bones, my models is not human at all, do i have to make bones and what are the use of the bones in unreal engine?...So that what I would like to know, I am soon making a start of a game with one of my friend,( yes it's a lot of jobs ), and I would like to know more about things that I never knew in Unreal Engine 3, Here the list of exactly what I need to know:
So if someone could answer with a nice Tutorial, or just to clear out some of my point, Its the first model im making! Thanks a lot people!
- Exporting animation and how if I am using 3dsmax
- Animation, maximum frame and maximum animation
- Physic (if im not wrong , its the collision yes? how should I make it)
- Bones (important?, what are they exactly, I used them once in 3dsmax, never in unreal engine)
So if someone could answer with a nice Tutorial, or just to clear out some of my point, Its the first model im making! Thanks a lot people!

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