Thanks for taking the time to read this post.
My question seems fairly obvious but I have been struggling with it all day.
I want to know how to import a texture for a static mesh into unreal. I am having no problem importing the model itself but the texture is a whole different matter.
The process I have tried to use to import the texture is to open up the model in 3ds max 2010, select render to texture, then importing the output file into unreal and creating a material from it. However every time I do this the texture doesn't fit the model correctly and instead just seems to copy a small image of itself repeatedly over the surface of the model.
Is my problem with the way I rendered/imported texture or the way I set up the material?
I set up the material by taking the texture and dragging a connection from it to the diffuse spot on the material node. I also left all the render to texture settings at default.
My question seems fairly obvious but I have been struggling with it all day.
I want to know how to import a texture for a static mesh into unreal. I am having no problem importing the model itself but the texture is a whole different matter.
The process I have tried to use to import the texture is to open up the model in 3ds max 2010, select render to texture, then importing the output file into unreal and creating a material from it. However every time I do this the texture doesn't fit the model correctly and instead just seems to copy a small image of itself repeatedly over the surface of the model.
Is my problem with the way I rendered/imported texture or the way I set up the material?
I set up the material by taking the texture and dragging a connection from it to the diffuse spot on the material node. I also left all the render to texture settings at default.
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