Do I still need to use Maya or 3D Max or can UDK do it's own modeling?
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does UDK do modeling?
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Short answer not really.
You can do some modeling with BSP brushes (like Unreal Tournament 1 was done), but that's a lot more unstable & performance expensive in this version of the engine so it's not recommended to use BSP for anything else than basic shelling out your map. For everything else use meshes from max etc.
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What's the most compatible modelling program with UDK? One where most features are transported to Unreal without loss of animations, textures, scaling, etc.
What did most UT3 modders use before, and is it still the better choice for UDK?
Sorry I had to ask this, I'm a bit of a dinosaur. The last FPS I modded was Duke Nukem 3D, seriously (and before that, Descent I).
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I use 3d max and Maya. I also used to do a bit of blender work in highschool with ut 2004. It's all the same process for all of them. Make the model. Centre it in the middle of the scene 0,0,0 and get rid of all history and transformations and make sure it's unwrapped and export it with collada tools or a couple of other file types. It's pretty straight forward
For character biped work though thats when 3d programs tend have problems with udk compatibility. But animation embedding is easy also with most 3d programs
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