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Collada Workflow/Limitations

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  • Collada Workflow/Limitations

    Hi all. Just wondering if anyone has done serious testing of only using Collada for static and animated meshes, and if they found any issues or more importantly a specific workflow associated with the format.

    As far as I can tells the Documentation doesn't really separate Collada from the traditional ASE format.

  • #2
    Static mesh in Collada format work on udk but not multiple meshes.

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    • #3
      I did a quick test and found that static collada seems to work but collada with skeletons does not. The test model(dae+skeleton) did work with the ut3 editor.

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