Hello,
I've been working on a project (with a team) for a long while now. Our assets are heavily based in custom packages, while the actual map packages often just contain whatever it is UDK generates (lightmaps, etc). The game I'm working on is sort of like an RTS, and so none of the maps are overall that big (maps are typically about the size of a starcraft II 1v1 map at largest).
Anyways, I know most of the actual file size of a .udk would come from coordinates, lighting, paths, that kind of thing. The most visually complex maps we have are around 30mb. But for whatever reason, one map we have is around 110mb, and I just can't figure out why. It's a small map, contains less assets, terrain, etc, than most of our maps too. There's no additional kismet or anything like that either. It looks like it's package seems to have more lightmaps than most other maps, but not by some huge margin, and the biggest is about 600kb, with the rest being way less. Not nearly enough to make it 4x in size than our others. This is a map I did not make, but inherited from another designer, so maybe he did something weird.
Does anyone have any suggestions of what I can try? Or where I can look to help figure this out? Hell, even when I delete things (skybox, some assets), the file size actually gets bigger.
Thanks for reading all this, I appreciate it!
I've been working on a project (with a team) for a long while now. Our assets are heavily based in custom packages, while the actual map packages often just contain whatever it is UDK generates (lightmaps, etc). The game I'm working on is sort of like an RTS, and so none of the maps are overall that big (maps are typically about the size of a starcraft II 1v1 map at largest).
Anyways, I know most of the actual file size of a .udk would come from coordinates, lighting, paths, that kind of thing. The most visually complex maps we have are around 30mb. But for whatever reason, one map we have is around 110mb, and I just can't figure out why. It's a small map, contains less assets, terrain, etc, than most of our maps too. There's no additional kismet or anything like that either. It looks like it's package seems to have more lightmaps than most other maps, but not by some huge margin, and the biggest is about 600kb, with the rest being way less. Not nearly enough to make it 4x in size than our others. This is a map I did not make, but inherited from another designer, so maybe he did something weird.
Does anyone have any suggestions of what I can try? Or where I can look to help figure this out? Hell, even when I delete things (skybox, some assets), the file size actually gets bigger.
Thanks for reading all this, I appreciate it!
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