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    Lightmap issue

    Hey guys,

    I have an issue with lightmap in UDK. Here is image of what mesh looks like before building lights.

    http://postimg.org/image/v53852vdx/

    And here's one after lightining

    http://postimg.org/image/en1cjtuc1/

    No idea whats causing it, my mesh have 2 uvs, thus light resolution is unchanged. Any help would be appriciated

    #2
    What exactly is your problem, is it how the shadows look on the floor or the lighting on the mesh?

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      #3
      Lightining on the mesh. Also the shadow on the floor is like that because the mesh got only one visible side

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        #4
        raise the lightmap resolution in the static mesh editor and make the material 2 sided in the material editor.

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