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    Lightmass Continually Loading

    Hey all,

    Just a quick question, doing work for my 4th (and last year at Uni) and working with UDK again. Thing is, I've come to a problem; when I build lighting the lightmass just keeps on loading continually, like it doesn't stop and just stays loading on the Processing Mappings stage.

    Anyone help me out? Any solutions? I've tried using a LightmassImportanceVolume but it still just did the same thing :/

    Help would be so appreciated

    #2
    It's usually static meshes that caus such issues. Go through your static meshes one by one, deleting one, then rebuild lighting, and so on until you find the one with the problem.

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