Hi guys.
In my game developer arsenal, I have 1 skeletal mesh, 1 walking animation, and I desire to make it so it walks around in a set path using only kismet. Is it possible?
extra note: Its a creature that i want to roam the halls in my game and i was going to attach a dynamic trigger to it so when it hits the player, it kills them. It sounds ghetto, but i can make it fun/scary. Plus, i would be able to use this technique (if it exists) for a bunch of other uses, i just cant think of any off the top of my head.
In my game developer arsenal, I have 1 skeletal mesh, 1 walking animation, and I desire to make it so it walks around in a set path using only kismet. Is it possible?
extra note: Its a creature that i want to roam the halls in my game and i was going to attach a dynamic trigger to it so when it hits the player, it kills them. It sounds ghetto, but i can make it fun/scary. Plus, i would be able to use this technique (if it exists) for a bunch of other uses, i just cant think of any off the top of my head.
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