Hi guys and gal's. I have a dimmea that I cannot resolve. My game that I am focusing on requires to include a high school football stadium, which means that it is an open field and connected to the back of the school's ground. Something like this... http://currentinwestfield.com/wp-con...endering-2.jpg I thought I could make my terrain start from the back of the school to the end of where the trees meet behind the football stadium and add an opacity material layer to the the terrain. However, it seems that the terrain layer tool does not support opacity materials. So I tried making one 512x512 texture map, which came out to be a bad idea as the result was very blurry. I then tried using a decal, but in order for the decal to fit to the size of the terrain, I had to up the width and height drastically, which caused terrible z-fighting.
The hardest part is that I cannot just slap a grass layer and a dirt layer, like most tutorials I have looked at. I actually needed to use Illustrator to design the outer running track, the high school mascot, and the yardage lines and numbers. I then used Photoshop to make the opacity masks for blending. I would love to do this in 3ds Max, but I hate its sculpting tools, and I would like to use UDK's tree tool. Does anyone have any tips or ideas?
The hardest part is that I cannot just slap a grass layer and a dirt layer, like most tutorials I have looked at. I actually needed to use Illustrator to design the outer running track, the high school mascot, and the yardage lines and numbers. I then used Photoshop to make the opacity masks for blending. I would love to do this in 3ds Max, but I hate its sculpting tools, and I would like to use UDK's tree tool. Does anyone have any tips or ideas?
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