Gretings, I have few following problems with my static mesh. Images will be provided.


1. This is my texture structure. However, you can notice black corners and brick on texture. No idea how it got there, cause I used no black on my model. I would like to remove it, yet I have no idea how. On picture above you can see it as well

2. Is UDK capable of removing UV channels? I know it can create it, but can it remove one as well ? Beause I have 3 of them now, they cause strange lightning...


3. Also, I would like to edit the graphics by lowering the colors, like lowering color range. This effect was used in skyrim, it is probably something around gamma values , but really, I have no idea how to do it. Again, including two pics to show the effect.


1. This is my texture structure. However, you can notice black corners and brick on texture. No idea how it got there, cause I used no black on my model. I would like to remove it, yet I have no idea how. On picture above you can see it as well

2. Is UDK capable of removing UV channels? I know it can create it, but can it remove one as well ? Beause I have 3 of them now, they cause strange lightning...


3. Also, I would like to edit the graphics by lowering the colors, like lowering color range. This effect was used in skyrim, it is probably something around gamma values , but really, I have no idea how to do it. Again, including two pics to show the effect.
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