Some of my static meshes flicker.
My level design is very modular so I have many instances of the same static meshes with the same materials yet only a varied few are flickering.
If it makes any difference the meshes are positioned in a way similar to that of a picture in a picture frame, you don't see the bounding vertices, only the face between them, the vertices are obscured by a framing mesh.
The offending meshes are in exactly the same setup as those not flickering however in a different position/rotation.
Any ideas?
My level design is very modular so I have many instances of the same static meshes with the same materials yet only a varied few are flickering.
If it makes any difference the meshes are positioned in a way similar to that of a picture in a picture frame, you don't see the bounding vertices, only the face between them, the vertices are obscured by a framing mesh.
The offending meshes are in exactly the same setup as those not flickering however in a different position/rotation.
Any ideas?
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