Announcement

Collapse
No announcement yet.

Flickering Static Mesh

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Flickering Static Mesh

    Some of my static meshes flicker.
    My level design is very modular so I have many instances of the same static meshes with the same materials yet only a varied few are flickering.

    If it makes any difference the meshes are positioned in a way similar to that of a picture in a picture frame, you don't see the bounding vertices, only the face between them, the vertices are obscured by a framing mesh.
    The offending meshes are in exactly the same setup as those not flickering however in a different position/rotation.

    Any ideas?

    #2
    Using any Translucent materials or Movers / Interpactors?

    Comment


      #3
      No translucency not an InterpActor, completely stationary

      Comment


        #4
        OK, so the usual suspects can be eliminated then....... What about lighting: dynamic or static? Flickering happens in editor (real-time icon on) or only in game?

        Also, specify the materials you're using and whether this problem happens if no materials are applied to the meshes (i.e. default blue / white grey look)...

        Comment


          #5
          hmm, interesting. When I change to the default material the flickering goes away.
          Static lighting, dynamic shadows.
          I'm using a custom opaque phong material with a reflection cube and WorldPositionOffset with vector painting

          Edit: What I don't get is that it only happens on some instances and also sometimes it stops flickering depending on the camera angle.

          Also happens in game and in editor

          Comment


            #6
            WorldPositionOffset with vector painting affected by the camera angle, rotation, and / or distance?... Makes sense I suppose, although I'd usually associate that with BumpOffset ... Anyway, do another 'idiot' check and substitute the material with a different opaque phong and re-confirm the problem isn't related to mesh design or something different...

            Comment


              #7
              I had the flickering static mesh problem after changing settings in my dominantDirectionalLight. I deleted the light and began it again, watching each setting change I made.

              Comment

              Working...
              X