Hello,
I've an interesting problem. I've a complicated mesh, specifically a building with an interior made in Blender and there's a problem with lighting. I've some kind of lightmap made in Blender and when I put the mesh into UDK- I can choose to use the lightmap (put on the 'use pre-computed shadows' or not). If I mark yes, the mesh doen't even react on point_lights, which I've put to interior (I point on that this point_light is inside the mesh- in interior), nor if I put into the level a directional_light, shadows of mesh (the directional_light shadows) are horrible. So if I mark no, the directional_light react perfectly, but point_lights (the interior ones) does not and finally if I build the level, it's reporting me that I've an invalid LightMapCoordinateIndex which means (in my case), that I do not use 'use pre-computed shadows'/lightmap of the mesh.
Maybe I just need to understand basics of how lightmaps works or how are they made in Blender.
Any ideas ?
Thanks
I've an interesting problem. I've a complicated mesh, specifically a building with an interior made in Blender and there's a problem with lighting. I've some kind of lightmap made in Blender and when I put the mesh into UDK- I can choose to use the lightmap (put on the 'use pre-computed shadows' or not). If I mark yes, the mesh doen't even react on point_lights, which I've put to interior (I point on that this point_light is inside the mesh- in interior), nor if I put into the level a directional_light, shadows of mesh (the directional_light shadows) are horrible. So if I mark no, the directional_light react perfectly, but point_lights (the interior ones) does not and finally if I build the level, it's reporting me that I've an invalid LightMapCoordinateIndex which means (in my case), that I do not use 'use pre-computed shadows'/lightmap of the mesh.
Maybe I just need to understand basics of how lightmaps works or how are they made in Blender.
Any ideas ?
Thanks