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Best way to achieve reflective materials, as car paint

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    Best way to achieve reflective materials, as car paint

    Hi guys.

    I want the cars of my game (for instance) to have reflection. I have seen lots of tutorials of how to achieve a reflective material using a cubemap or a scenerender. They're the solution if your meshes are all close to each other and static. But how can I manage to have several meshes being reflective and dynamic? I have observed that a simple cubemap kills performance in a great way, so It is not a good idea having more than 2 in the scene. What about if I want 100 reflective meshes all around my huge map?

    Regards

    #2
    Someone, please? Any idea to start with?

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