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Long building Lightmass - need an advice

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    Long building Lightmass - need an advice

    Hello, its my second problem or rather annoying thing. I'm trying to make a game which contains several levels with terrain size not smaller than 500x500. After Adding one static mesh building and a lot of speed trees, adding a lightmassimportancevolumne to them (not for the entire terrain) building lightmass is taking me 43 minutes... . Is there any solution i can lower that time needed to build the lightmass? Im only at the beggining on the creation of this level and its taking me already that amount of time. Have somebody has any solution how to bare with it?

    Thanks for any advice in advance


    #2
    Be happy that it's less than an hour, it'll probably take a lot longer once you're done with the level. I can already see that the lightmap resolution is too low(the tree shadows are blobby)

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      #3
      the little light bulb with the H next to it indicates you are building at the high level.whilst still building your level I suggest setting it to preview.

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