Announcement

Collapse
No announcement yet.

Snapping mesh to x,y,z point

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Snapping mesh to x,y,z point

    I imported a mesh from Blender and it's origin is at the red, green, and blues arrows. I had to scale it up in UDK. Then I tried to export the resized mesh so I wouldn't have to resize the mesh every time. When I use the new mesh it's not at the point where the x,y,z arrows are. Is there a way to snap the mesh to the x,y,z point?

    #2
    when you export from udk the origin will be set to 0,0,0 regardless of where the mesh is.you need to reset the origin in blender before reimporting.

    Comment

    Working...
    X