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Bots attack each others in UDK

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    Bots attack each others in UDK

    I am trying to spawn many bots in a different areas in UDK, But they attack each others .
    Is there any way to stop attacking each others and only attack the player without change the game type to UTTeamGame ?
    Thanks.

    #2
    Put them on the same team... (Actor factory)

    Comment


      #3
      I did, but they still attack each other .
      Maybe there are something wrong in the properties .

      Comment


        #4
        what game type are you using?make sure its a team game and not deathmatch.
        also I see you have them on team 2.the player is always on team 0,enemies should be on team 1.team 2 will be the same as team 0 and team 3 will be enemy and so on.

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          #5
          Also instead of using kismet you can code your own custom bots and do a search for IMshooter code.


          Sent from my iPhone using Tapatalkpp

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            #6
            Originally posted by Kelt'ar View Post
            Also instead of using kismet you can code your own custom bots and do a search for IMshooter code.


            Sent from my iPhone using Tapatalkpp
            I google it and I didn't find something !

            I make a kismet with trace and start firing at


            But it gave a an error when the game is playing :
            "kismet warning: max kismet scripting execute "

            Comment


              #7
              Here is the link:
              https://forums.epicgames.com/threads...ript-released)


              Sent from my iPhone using Tapatalkpp

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                #8
                Originally posted by altayib View Post
                I google it and I didn't find something !

                I make a kismet with trace and start firing at


                But it gave a an error when the game is playing :
                "kismet warning: max kismet scripting execute "
                You must add delay nodes. Look for the full Kismet AI example on UDN. If you can't find it, then watch this :
                http://www.youtube.com/watch?v=5Vsln...42187CFF826D99

                Comment


                  #9
                  Originally posted by frankit View Post
                  You must add delay nodes. Look for the full Kismet AI example on UDN. If you can't find it, then watch this :
                  http://www.youtube.com/watch?v=5Vsln...42187CFF826D99

                  When I add delay nodes, It's firing at the player but I want it to fire and rushed to the player as in the force deathmatch ????

                  Comment


                    #10
                    Attaching a Trigger or Dynamic Volume to the Player forces the Bot to chase the player, Is this the type of Bot behavior you're looking for :-

                    https://forums.epicgames.com/threads...1#post31851178
                    http://forums.epicgames.com/threads/...1#post31851140

                    Comment


                      #11
                      Fyi keltar that link is dead;
                      - try it it german?
                      http://www.thewall.de/forum/thread/i...e/66013.1.html

                      Comment


                        #12
                        Originally posted by frankit View Post
                        Attaching a Trigger or Dynamic Volume to the Player forces the Bot to chase the player, Is this the type of Bot behavior you're looking for :-

                        https://forums.epicgames.com/threads...1#post31851178
                        http://forums.epicgames.com/threads/...1#post31851140
                        I am sorry, but I am beginner I couldn't get it .
                        Could you explain to me how to attach trigger volume to the player and also the kismet please !

                        Comment


                          #13
                          I helped this person out before, read the whole thread and you can learn from their work in progress...
                          https://forums.epicgames.com/threads...1#post31852038

                          Comment


                            #14
                            I have the code. Let me know if you need it.


                            Sent from my iPhone using Tapatalkpp

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                              #15
                              Originally posted by Kelt'ar View Post
                              I have the code. Let me know if you need it.
                              It will be helpful !

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