Hi, so I know my method of attachment works because I have tried it on template maps and blank maps, but as soon as I try on a production map or even a map with built up meshes, the actor gets stuck at the spawn.
I have tried both just attaching the actor in kismet, and making a custom socket on the skeletal mesh to attach the actor to. It works, in blank maps. Any time I spawn into a map with an environment, the actor moves straight to my position as it should, but then if I move it does not follow - but still follows rotation and tilt.
I have gathered that it must be getting stuck on something, but I really can't figure out why it works on empty maps, and not built up ones.
This problem I am having affects all kinds of attachments, Mesh , Particle system and Actors - absolutely any insight would be appreciated.
Thanks in advance.
I have tried both just attaching the actor in kismet, and making a custom socket on the skeletal mesh to attach the actor to. It works, in blank maps. Any time I spawn into a map with an environment, the actor moves straight to my position as it should, but then if I move it does not follow - but still follows rotation and tilt.
I have gathered that it must be getting stuck on something, but I really can't figure out why it works on empty maps, and not built up ones.
This problem I am having affects all kinds of attachments, Mesh , Particle system and Actors - absolutely any insight would be appreciated.
Thanks in advance.
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