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Flickering skydome & shadow bug

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    Flickering skydome & shadow bug

    Hi,

    i got some problems with the skydome and shadows. In the skydome are several flickering stuff like two overlapping skydomes. I replaced the skydome with different default skydomes, same error.

    Also i got this shadow but definitely no mesh that could cast this shadow. Possible that it's also a error from the skydome?



    Thank you!

    #2
    What is your skydome like, as far as the mesh goes?
    The shadow may be the skydome, or it may be a lighting error, I can see that some of your meshes either have incorrect lightmap UV's or the lightmaps are way too low resolution, so that could be a cause of that.

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      #3
      try moving the light slightly to see what happens.

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        #4
        The UV 'problem' is just because i moved other things around to try finding the caster of the shadow. the UV's are ok. Also there is only one skydome. Checked it several times ad replaced it with a copy from a template map. Everytime the same.

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          #5
          you could try copy/paste everything into a new level.i have an intermittent problem with landscape collision that I can fix in this way.just an idea.

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            #6
            Well, thats not possible. It's a large open world with ~26 streamed maps and a lot of kismet stuff.
            I rotated the EnvironmentLight and the shadow disappears. That means there is really no mesh that is casting the shadow. Also a UV error is unlikely or does terrain/landscapes can have UV errors ?!

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