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UTJumpPad not working with path node

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    UTJumpPad not working with path node

    I tried setting up a jump pad in UDK map I built, I followed all of the tutorials I could find online. You set a path node, you create a jump pad from the actor classes. I set the jump target to the path node(yes it is the correct one, I have checked several times). I have no problems when building paths, but when I try to playtest it, the jump pad makes noises and animations are working, but it doesn't do anything.

    I set up the block I want to jump on, but the jump pad does nothing. Could anyone please help me out?

    Any help would be appreciated!

    #2


    A picture for reference.

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      #3
      Anyone?
      *bump*

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