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[SOLVED] Crossing Bridge made of KActors

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    [SOLVED] Crossing Bridge made of KActors

    Hey,

    I have a bridge made of KActors. Physics of those are set to None. When I cross the bridge, the bridge should collide afterwards. This all already works fine..sort of.


    Problem is, when I jump on the bridge, parts of the bridge (that parts I jump on) fall down. o_O How can I prevent that? They bridge should behave as it was made of static meshes until I tell the Kactors to fall and under no circumstances before that.

    #2
    Solved by using this:

    PHP Code:
    class CollapseableKActor extends KActor;

    simulated event PostBeginPlay()
    {
        
    Super.PostBeginPlay();

    }

    event DetachActor Other )
    {

    }

    defaultproperties
    {

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