Hi people,
I'm wanting to flicker a light's G value, from the RGB setting.
Reason: Rather than have a static orange'ish light to simulate the light given off by a fire, I want the GREEN value to randomly jump between, say, 0.4 - 0.6.
Does this have to be done through kismet (which I know very little about), hand-keying the value or is there a RANDOM node (with the relevant 'clamp' settings) I can apply to a new material?
I'm (almost) very new to this, but I've managed to get a flickering light using a material and a LightToggleable using a function... if it's anything similar?
Thank you.
I'm wanting to flicker a light's G value, from the RGB setting.
Reason: Rather than have a static orange'ish light to simulate the light given off by a fire, I want the GREEN value to randomly jump between, say, 0.4 - 0.6.
Does this have to be done through kismet (which I know very little about), hand-keying the value or is there a RANDOM node (with the relevant 'clamp' settings) I can apply to a new material?
I'm (almost) very new to this, but I've managed to get a flickering light using a material and a LightToggleable using a function... if it's anything similar?
Thank you.
Comment