Hello,
im new here, so i dont know all stuff about UDK.
Anyway, i have a question here: lets say, in 3DMax i have a map, which contains many objects(meshes and textures).
How can i import them into UDK?
I tried exporting that map to *.fbx format and importing into UDK, but it imports all objects, not the whole map.
So i dont know, i guess maybe i need to create somekind 'map object' or what?
Here are some screenshots of 3DMax - that map and UDK.
As you can see, UDK splits out these meshes...
Any help would be appreciated.
im new here, so i dont know all stuff about UDK.
Anyway, i have a question here: lets say, in 3DMax i have a map, which contains many objects(meshes and textures).
How can i import them into UDK?
I tried exporting that map to *.fbx format and importing into UDK, but it imports all objects, not the whole map.
So i dont know, i guess maybe i need to create somekind 'map object' or what?
Here are some screenshots of 3DMax - that map and UDK.
As you can see, UDK splits out these meshes...
Any help would be appreciated.
Comment