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    Importing whole map?

    Hello,
    im new here, so i dont know all stuff about UDK.
    Anyway, i have a question here: lets say, in 3DMax i have a map, which contains many objects(meshes and textures).
    How can i import them into UDK?
    I tried exporting that map to *.fbx format and importing into UDK, but it imports all objects, not the whole map.
    So i dont know, i guess maybe i need to create somekind 'map object' or what?
    Here are some screenshots of 3DMax - that map and UDK.
    As you can see, UDK splits out these meshes...

    Any help would be appreciated.

    #2
    There aren't any tools for that, you have to import each object into UDK and place them in the map. There were some people developing tools that could do that but there hasn't been anything released.

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      #3
      You can still actually do it by:
      1. Making the level.
      2. Importing the objects, theyll get seperated.
      3. putting all into the level and setting each ones position to 0,0,0.
      (should work, maybe you have to export each object seperately, but it should also work this way).

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        #4
        That only works if you don't care about performance or all of your objects are unique. Otherwise if it's a case where you have instances of objects and you'd like to have instances in UDK you have to export one of the objects and then make the instances again in UDK. Otherwise you waste memory and processing.

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          #5
          Thanks, so there is a lot of work to do.

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            #6
            You can do it actually.
            If you want to place meshes in 3d package and export them with .t3d file (wich contains locations, rotations, scales of an objects).
            For maya there is an exporter script called Ragnarok (http://forums.epicgames.com/threads/...orter-Ragnarok)
            For Blender I wrote my own exporter to .t3d, which I will release tomorrow on blenderartists and probably here (if you interested PM me).
            For 3DS Max I don't really know if there is any, maybe someone else does.

            This method is good because you place instances of an object, not unique object itself (like you do it by hand in content browser).

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              #7
              Right, there's not one for 3ds Max though, that's the problem

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                #8
                Unfortunately I don't have time yet to finish exporter, I think this weekend it will be done.

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                  #9
                  Originally posted by darthviper107 View Post
                  Right, there's not one for 3ds Max though, that's the problem
                  If you have both 3ds Max and Maya installed on your computer, it should be possible to send the scene file directly to Maya. Then you could use the Maya exporter.

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                    #10
                    Hey Guys,

                    Thats a good looking map!
                    Anyway, you're going to have to split that map into modular environments. Its not as difficult as it sounds. Just make sure the pieces snap to the grid, split it up, and export the pieces separately.
                    Hope this helps

                    - Damon E. Washington

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