Konichiwa guys!
Im making a cave/dungeon game and ive run into a problem — one of the levels is a huge ~2.5 kilometer lengh cave.
I thought it'd be fine to make a giant mesh that represents simple level geometry. But baking that mesh looks like would take forever.
Can you please advise me how that level could be done in any way?
Im making a cave/dungeon game and ive run into a problem — one of the levels is a huge ~2.5 kilometer lengh cave.
I thought it'd be fine to make a giant mesh that represents simple level geometry. But baking that mesh looks like would take forever.
Can you please advise me how that level could be done in any way?

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